Killzone 2 Steel and Titanium Impressions

I said in the last post that I would come back to the topic of DLC if and when I got the Killzone first pack. Well, after taking some good advice in the forums to change my control sensitivity to max on the x axis and low on the y, I started enjoying playing the game considerably more, so I decided to check out the DLC pack.

Now I haven’t played a lot of either map, less on the wasteland bullet map. But from my initial time with both, I do like them. I feel as if the price was a little high but it’s by no means the worst offender in terms of price or content quality. This pack is 2 maps for around £5 which is just over half the price activision have been charging for their call of duty map packs. Those offered 4 maps so it does work out similar, but I wish they just reduced it a little more to make it more of an impulse buy, rather than having to think about it more. However, these maps live up to the billing as in my opinion the best maps in the game, so they did a good job.

I do like the Vektor Cruiser map more though, and this is mainly because of the fact that it’s not a dark map. I always feel like when a game has supposedly great graphics, I want to be shown those great graphics with amazing uses of colour as well as technical quality. I just feel like when you make something at night or in a dark place, it takes away from the visual appeal. There is a place for those kind of maps, but in killzone 2 it feels like the majority of the environments are like that, which is a shame to me. I hope the following DLC maps move further away from this and do something radically different.

When I checked out wasteland bullet for the first time, the feeling of being on a moving train is definitely cool. I just wish it was during the day. I guess the reason behind it being a night level is because lighting it up might make the background look cheap and feel less authentic of an experience. I know gears of war had a moving train level but I’ve never played it,. This is surely similar, but it feels good nonetheless. The other thing I felt when viewing this map for the first time is that upon first look, is really small, probably the smallest map in the game. This isn’t necessarily a bad thing, but I definitely felt like it was a bit crampt. Because of this, I also felt that I was likely to get attacked if I tried to jump between the trains, if I wasn’t taken out by the environmental hazards. Regardless of those issues, it definitely feels like an epic level and I’m interested to go back for more soon.

Vektor cruiser is a larger level. Probably in the middle in terms of all the maps but it feels good, and it really shows off the graphics of the game well because of the brightness, even if the environment itself is a bit bland.

Overall I would say that if you’re playing killzone 2 online a lot, or even casually, I think you will enjoy these maps. It’s unfortunate that they don’t do as good job as infinity ward and treyarch as far as intergrating the maps into the regular map playlists, but that’s not something that will hurt the experience too much.

These packs definitely beat the MGO ones in usability, style and uniqueness. I’m looking forward to seeing what they do with the game next, especially since they announced vehicles would be making their way to multiplayer.